
On the flip side, the sniper needs to watch like a hawk and systematically scratch potential targets off the list. Playing as a spy is incredibly intense and nerve-racking, and that feeling is only intensified by the sniper’s red dot sight as it roams about the room. You’ll need to walk smoothly and efficiently, act naturally, and use different tactics to throw off the sniper. As a spy, it’s important to walk and interact with objects like one of the many NPCs roaming about the room. Of course, the game is much more nuanced than that simple description. The second player acts as the secret agent, who tries to accomplish a number of risky tasks without raising the attention of the sniper. One player takes control of a sniper, trying to hunt the spy in a room full of people.

In some cases, that idea can grab me so thoroughly, I can look past glaring flaws and Early Access shortcomings. I’m a huge sucker for games with a great core idea. You have reached a degraded version of because you're using an unsupported version of Internet Explorer.įor a complete experience, please upgrade or use a supported browser
